[gameprogrammer] Re: std::string alternative
- From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 20 May 2007 23:39:36 -0700
> Didn't you say in your blog that you'd already turned exceptions off,
Kevin? If it compiled the code then what's the problem? How do you
know you've got exception overhead even when they're turned off
I don't have overhead, but I have like 6000 warnings in release
because I am using Ogre and CEGUI, both of which use a lot of
exceptions. It makes it take forever to compile too. I was thinking
I might be able to switch them to another string class that was
functionally identical.
I'm not 100% positive, but I think if an exception would normally be
thrown, it will either not be thrown, or more likely it will be, but
there will be no call unwinding.
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Kevin? If it compiled the code then what's the problem? How do you know you've got exception overhead even when they're turned off
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