[gameprogrammer] Re: std::string alternative

Dave Slutzkin wrote:

> So turn 'em off and keep using std::string?  If you're not checking them
> anyway then there's zero difference in functionality.

The compiler does extra work before going in to any function if it knows (via
declarations) that it has to handle some exceptions being thrown, in order to
properly handle the way exceptions are passed back up the call stack.
-- 
 Matthew Weigel
 hacker
 unique & idempot.ent

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