[gameprogrammer] Re: std::string alternative
- From: "Dave Slutzkin" <daveslutzkin@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 21 May 2007 11:10:05 +1000
On Sun, 20 May 2007 18:02:21 -0700, "Kevin Jenkins"
<gameprogrammer@xxxxxxxxxx> said:
> Dave Slutzkin wrote:
> > On Fri, 18 May 2007 23:55:52 -0700, "Kevin Jenkins"
> > <gameprogrammer@xxxxxxxxxx> said:
> >> I'm looking for an alternative to std::string that doesn't use C++
> >> exceptions.
> >
> > No specific answer here, but I'm interested to know why?
>
> Supporting exceptions at all makes every function call slower.
So turn 'em off and keep using std::string? If you're not checking them
anyway then there's zero difference in functionality.
Dave.
--
Dave Slutzkin
Melbourne, Australia
daveslutzkin@xxxxxxxxxxx
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