[gameprogrammer] Re: std::string alternative

On Sun, 20 May 2007 18:02:21 -0700, "Kevin Jenkins"
<gameprogrammer@xxxxxxxxxx> said:
> Dave Slutzkin wrote:
> > On Fri, 18 May 2007 23:55:52 -0700, "Kevin Jenkins"
> > <gameprogrammer@xxxxxxxxxx> said:
> >> I'm looking for an alternative to std::string that doesn't use C++ 
> >> exceptions.
> > 
> > No specific answer here, but I'm interested to know why?
>
> Supporting exceptions at all makes every function call slower.

So turn 'em off and keep using std::string?  If you're not checking them
anyway then there's zero difference in functionality.

Dave.
-- 
  Dave Slutzkin
  Melbourne, Australia
  daveslutzkin@xxxxxxxxxxx


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