[gameprogrammer] Re: std::string alternative

Supporting exceptions at all makes every function call slower.

Dave Slutzkin wrote:
On Fri, 18 May 2007 23:55:52 -0700, "Kevin Jenkins"
<gameprogrammer@xxxxxxxxxx> said:
I'm looking for an alternative to std::string that doesn't use C++ exceptions.

No specific answer here, but I'm interested to know why?


---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: