[gameprogrammer] Re: std::string alternative
- From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 20 May 2007 18:02:21 -0700
Supporting exceptions at all makes every function call slower.
Dave Slutzkin wrote:
On Fri, 18 May 2007 23:55:52 -0700, "Kevin Jenkins"
<gameprogrammer@xxxxxxxxxx> said:
I'm looking for an alternative to std::string that doesn't use C++
exceptions.
No specific answer here, but I'm interested to know why?
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On Fri, 18 May 2007 23:55:52 -0700, "Kevin Jenkins" <gameprogrammer@xxxxxxxxxx> said:
I'm looking for an alternative to std::string that doesn't use C++ exceptions.
No specific answer here, but I'm interested to know why?
- [gameprogrammer] Re: std::string alternative
- From: Dave Slutzkin
- [gameprogrammer] std::string alternative
- From: Kevin Jenkins
- [gameprogrammer] Re: std::string alternative
- From: Dave Slutzkin