[gameprogrammer] Re: std::string alternative
- From: Josh Stewart <aek@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 21 May 2007 23:12:13 +0800
Can you disable those particular warnings in the release configuration
compiler settings? (assuming it is many of the same warning, and they
are not going to help you find other problems)
Josh
Kevin Jenkins wrote:
> Didn't you say in your blog that you'd already turned exceptions off,
Kevin? If it compiled the code then what's the problem? How do you
know you've got exception overhead even when they're turned off
I don't have overhead, but I have like 6000 warnings in release
because I am using Ogre and CEGUI, both of which use a lot of
exceptions. It makes it take forever to compile too. I was thinking
I might be able to switch them to another string class that was
functionally identical.
I'm not 100% positive, but I think if an exception would normally be
thrown, it will either not be thrown, or more likely it will be, but
there will be no call unwinding.
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- References:
- [gameprogrammer] std::string alternative
- From: Kevin Jenkins
- [gameprogrammer] Re: std::string alternative
- From: Dave Slutzkin
- [gameprogrammer] Re: std::string alternative
- From: Kevin Jenkins
- [gameprogrammer] Re: std::string alternative
- From: Dave Slutzkin
- [gameprogrammer] Re: std::string alternative
- From: Matthew Weigel
- [gameprogrammer] Re: std::string alternative
- From: David Olsen
- [gameprogrammer] Re: std::string alternative
- From: Kevin Jenkins
- [gameprogrammer] Re: std::string alternative
- From: Dave Slutzkin
- [gameprogrammer] Re: std::string alternative
- From: Kevin Jenkins
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- » [gameprogrammer] Re: std::string alternative
- » [gameprogrammer] Re: std::string alternative
- » [gameprogrammer] Re: std::string alternative
> Didn't you say in your blog that you'd already turned exceptions off,
Kevin? If it compiled the code then what's the problem? How do you know you've got exception overhead even when they're turned off
I don't have overhead, but I have like 6000 warnings in release because I am using Ogre and CEGUI, both of which use a lot of exceptions. It makes it take forever to compile too. I was thinking I might be able to switch them to another string class that was functionally identical.
I'm not 100% positive, but I think if an exception would normally be thrown, it will either not be thrown, or more likely it will be, but there will be no call unwinding.
--------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- [gameprogrammer] std::string alternative
- From: Kevin Jenkins
- [gameprogrammer] Re: std::string alternative
- From: Dave Slutzkin
- [gameprogrammer] Re: std::string alternative
- From: Kevin Jenkins
- [gameprogrammer] Re: std::string alternative
- From: Dave Slutzkin
- [gameprogrammer] Re: std::string alternative
- From: Matthew Weigel
- [gameprogrammer] Re: std::string alternative
- From: David Olsen
- [gameprogrammer] Re: std::string alternative
- From: Kevin Jenkins
- [gameprogrammer] Re: std::string alternative
- From: Dave Slutzkin
- [gameprogrammer] Re: std::string alternative
- From: Kevin Jenkins