[gameprogrammer] Re: stair collisions

instead of having your camera always be X,Y,Z distance from the
player, you could have the camera have it's own X,Y,Z coordinate, and
if it is too far from the player it moves towards it.

A system something like the above will make smoother camera control
and when you go down stairs it will blend it together instead of
making it jumpy as you move down the steps.

that help any? 

On 8/18/05, Josh Stewart <aek@xxxxxxxxx> wrote:
> Just wondering what is the best way to have my camera move up/down
> stairs as my character walks up / down them
> Should there be a special case for the stairs or is there a better way?
> 
> Thanks
> Josh
> 
> 
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