Heya, I'm trying to code some shadow volume code (ie this http://en.wikipedia.org/wiki/Shadow_volume) and am hitting a snag. To render the shadows right you have to find the silouette of the model in relation to the light source. If a model has holes in it for the light to shine through (like a doughnut or swiss cheese), finding one silouette edge isn't enough. I think i have a way to find all the silouette edges (basically check every triangle on the mesh that isnt back face culled from the light to see if it's and edge, and if so if it's not already part of a siloette edge find the edge that contains that triangle) but thats a much costlier thing i think, so i'm trying to figure out, how can you tell if a model has holes in it? That way i could set a flag on the mesh saying it's ok to use the simpler test if there's no holes. Does anyone know a way to tell if a mesh has holes in it? Thanks!! Alan