[gameprogrammer] server side scripting

I have designed my server oriented to heavy scripting. C++ code does low level stuff, but knows nothing about entity attributes (stats, skills, items). All that stuff is handled by lua scripts. A friend told me that approach is very bad. His solution is to define a server/client specific language that gets checked at compilation time, opposite to my approach (code is checked at runtime).
REally is that bad to make server dependant of scripts?
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