[gameprogrammer] Re: selection / picking on terrain geometry
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 29 Mar 2006 12:26:25 -0600
On Wed, 2006-03-29 at 21:00 +0800, Josh Stewart wrote:
> I must be working on a project because, thats right folks, I have
> another question :)
> :)
>
> Assuming standard 3D RTS with 3D terrain and a 3rd person 45 degree
> camera (fixed or not, I havent decided yet)
>
> Using OpenGL selection / picking it seems that selection of units in an
> RTS game, using a mouse, is relatively easy.
> However I am having trouble figuring out the best way to click on a
> point on the screen where there are no units, and have the game know the
> point on the terrain, where the user clicked.
> The terrain is 1 large piece of geometry that is generated from
> heightmap and optimised. I cannot just give it a name as clicking
> anywhere will just return the selection stack with the name of the terrain.
> How can I find the point on the terrain where I was directing my click.
>
> An example might be selecting some units and then clicking on an empty
> space to "move here"
>
> Any help or suggestions, including further reading links to books or
> sites that tackle the subject, is appreciated.
> Thankyou
>
> Josh Stewart
The basis of 3D graphics is the transformation matrix. All your terrain
and unit coordinates are converted into screen coordinates by use of a
transformation matrix. The inverse of that matrix can be used to
transform screen coordinates back to the original coordinate system.
A good description of the process in OpenGL is described at
http://www.opengl.org/resources/faq/technical/selection.htm
Bob Pendleton
>
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- References:
- [gameprogrammer] selection / picking on terrain geometry
- From: Josh Stewart
Other related posts:
- » [gameprogrammer] selection / picking on terrain geometry
- » [gameprogrammer] Re: selection / picking on terrain geometry
- » [gameprogrammer] Re: selection / picking on terrain geometry
- » [gameprogrammer] Re: selection / picking on terrain geometry
- » [gameprogrammer] Re: selection / picking on terrain geometry
- » [gameprogrammer] Re: selection / picking on terrain geometry
- » [gameprogrammer] Re: selection / picking on terrain geometry
- » [gameprogrammer] Re: selection / picking on terrain geometry
- » [gameprogrammer] Re: selection / picking on terrain geometry
- [gameprogrammer] selection / picking on terrain geometry
- From: Josh Stewart