[gameprogrammer] Re: "scrolling" a camera in 3d

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Tue, 20 Mar 2012 11:12:55 -0700

Good luck, i hope you get it working! (:

On Tue, Mar 20, 2012 at 11:11 AM, <luo_hei@xxxxxxxx> wrote:

> On 20/03/12 13:01, Alan Wolfe wrote:
>
>> Oh i see.
>>
>> So is it that no matter what way the camera is rotated / facing on the
>> plane in your rotated isometric view, that you want to be able to say
>> "move forward" (or backwards) and that it will move forward (or
>> backwards) in a camera relative way, but preserve it's distance from the
>> map plane? (and be able to do the same for left and right)
>>
>>
> You got the idea. Im going to try it right now, also Im talking directly
> to the engine author to polish it. thanks a lot!
>
>
>
>
> --
> Roger D. Vargas
> Using Gentoo Linux 2010
> La unica forma de encontrar los limites de lo posible es yendo mas
> alla de ellos, hacia lo imposible
>
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