[gameprogrammer] Re: rumble

Rumble is a common feature on many modern game pads, especially (though not quite exclusively) on game consoles. Essentially, much like the N64's Rumble Pak, the controllers hold tiny weighted (on one side) motors which are activated and deactivated in various timings to generate various different rumble "feels" or "effects". My PS2 controller, which I have plugged into my computer via a tiny converter box I purchased at Radio Shack, has two motors, one distinctly larger than the other for an even wider variety of effects.

There exist, as I hear it, various (though only a precious few) libraries for utilizing these motors. I know that with JInput, the Java bindings for user input library, motors can be recognized and utilized, but I'm assuming based on your other posts that you'd prefer to use C++, so with that I cannot help you. Hopefully this information was informative, however. ^_^

-- Scott

On Mar 19, 2007, at 6:35 AM, Yasser Gonzalez wrote:


The only " rumble " which I have listened to speak, it is a device that was coupled to the Nintendo64 " pad " for make him vibrate.

How is it possible to make a " rumble " for oneself?


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