[gameprogrammer] Re: rumble
- From: Scott Harper <lareon@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 22 Mar 2007 23:04:24 -0600
Rumble is a common feature on many modern game pads, especially
(though not quite exclusively) on game consoles. Essentially, much
like the N64's Rumble Pak, the controllers hold tiny weighted (on one
side) motors which are activated and deactivated in various timings
to generate various different rumble "feels" or "effects". My PS2
controller, which I have plugged into my computer via a tiny
converter box I purchased at Radio Shack, has two motors, one
distinctly larger than the other for an even wider variety of effects.
There exist, as I hear it, various (though only a precious few)
libraries for utilizing these motors. I know that with JInput, the
Java bindings for user input library, motors can be recognized and
utilized, but I'm assuming based on your other posts that you'd
prefer to use C++, so with that I cannot help you. Hopefully this
information was informative, however. ^_^
-- Scott
On Mar 19, 2007, at 6:35 AM, Yasser Gonzalez wrote:
The only " rumble " which I have listened to speak, it is a device
that was coupled to the Nintendo64 " pad " for make him vibrate.
How is it possible to make a " rumble " for oneself?
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- References:
- [gameprogrammer] rumble
- From: Yasser Gonzalez
Other related posts:
- » [gameprogrammer] rumble
- » [gameprogrammer] Re: rumble
The only " rumble " which I have listened to speak, it is a device that was coupled to the Nintendo64 " pad " for make him vibrate.
How is it possible to make a " rumble " for oneself? --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- [gameprogrammer] rumble
- From: Yasser Gonzalez