[gameprogrammer] Re: recvfrom returning 0 on UDP and blocking
- From: "Kevin Jenkins" <gameprogrammer@xxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Tue, 22 Jun 2004 23:59:35 -0700
I know that. There is no shutdown sequence on UDP though. That is the
problem.
----- Original Message -----
From: "Rob Quill" <rjquill@xxxxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Wednesday, June 23, 2004 11:23 AM
Subject: [gameprogrammer] Re: recvfrom returning 0 on UDP and blocking
> Assuming this is th same function:
>
> Upon successful completion, recvfrom() returns the length of the message
> in bytes. If no messages are available to be received and the peer has
> performed an orderly shutdown, recvfrom() returns 0. Otherwise the
> function returns -1 and sets errno to indicate the error.
>
> Taken from:
>
> http://www.opengroup.org/onlinepubs/007908799/xns/recvfrom.html
>
> Rob
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- References:
- [gameprogrammer] brightness & contrast
- From: ashwin . krishnakumar
- [gameprogrammer] recvfrom returning 0 on UDP and blocking
- From: Kevin Jenkins
- [gameprogrammer] Re: recvfrom returning 0 on UDP and blocking
- From: Rob Quill
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- » [gameprogrammer] recvfrom returning 0 on UDP and blocking
- » [gameprogrammer] Re: recvfrom returning 0 on UDP and blocking
- » [gameprogrammer] Re: recvfrom returning 0 on UDP and blocking
- » [gameprogrammer] Re: recvfrom returning 0 on UDP and blocking
- » [gameprogrammer] Re: recvfrom returning 0 on UDP and blocking
- [gameprogrammer] brightness & contrast
- From: ashwin . krishnakumar
- [gameprogrammer] recvfrom returning 0 on UDP and blocking
- From: Kevin Jenkins
- [gameprogrammer] Re: recvfrom returning 0 on UDP and blocking
- From: Rob Quill