[gameprogrammer] Re: problem deploying app
- From: Roger D Vargas <luo_hei@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 28 Mar 2007 07:32:05 -0500
I tried this, but anyway it doesnt works.
Husam Zakaria escribió:
Hi every one, I always have this problem, but I solve it with this way:
in project property pages under "configuration properties" in C/C++ in
"code Generation" you have to change the run time library from any
Multi-threaded DLL(/MD or /MDd) to Multi-threaded (/MT or /MTd) so it
will work fine, but the problem is if you are using a library that using
Multi-threaded DLL run time library such as crystalspace then this well
not work, so I'm searching for any budy can help me in this.
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- References:
- [gameprogrammer] problem deploying app
- From: Roger D Vargas
- [gameprogrammer] Re: problem deploying app
- From: Husam Zakaria
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- » [gameprogrammer] Re: problem deploying app
- » [gameprogrammer] Re: problem deploying app
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- » [gameprogrammer] Re: problem deploying app
- » [gameprogrammer] Re: problem deploying app
- » [gameprogrammer] Re: problem deploying app
- » [gameprogrammer] Re: problem deploying app
Hi every one, I always have this problem, but I solve it with this way:in project property pages under "configuration properties" in C/C++ in "code Generation" you have to change the run time library from any Multi-threaded DLL(/MD or /MDd) to Multi-threaded (/MT or /MTd) so it will work fine, but the problem is if you are using a library that using Multi-threaded DLL run time library such as crystalspace then this well not work, so I'm searching for any budy can help me in this.
- [gameprogrammer] problem deploying app
- From: Roger D Vargas
- [gameprogrammer] Re: problem deploying app
- From: Husam Zakaria