[gameprogrammer] Re: problem deploying app
- From: Robbert de Groot <zekaric@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 27 Mar 2007 19:44:11 -0400 (EDT)
You can tell the compiler to ignore libs. So keep it as /MD[d] and
add the following to the link line.
/NODEFAULTLIB:"libc.lib" /NODEFAULTLIB:"libcd.lib"
/NODEFAULTLIB:"libcmt.lib" /NODEFAULTLIB:"libcmtd.lib"
(If you are using the visual studio IDE then it's under,
Configuration Properties->Linker->Input->Ignore Specific Library and
add the libs you want to ignore there.)
This should fix your issues. The library that is wanting the
libcmt[d].lib will now look for it's CRT calls in the msvcrt[d].lib
instead.
--- Husam Zakaria <hzcppff@xxxxxxxxx> wrote:
> Hi every one, I always have this problem, but I solve it with this
> way:
>
> in project property pages under "configuration properties" in C/C++
> in "code
> Generation" you have to change the run time library from any
> Multi-threaded
> DLL(/MD or /MDd) to Multi-threaded (/MT or /MTd) so it will work
> fine, but
> the problem is if you are using a library that using Multi-threaded
> DLL run
> time library such as crystalspace then this well not work, so I'm
> searching for any budy can help me in this.
>
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- References:
- [gameprogrammer] Re: problem deploying app
- From: Husam Zakaria
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- » [gameprogrammer] Re: problem deploying app
- [gameprogrammer] Re: problem deploying app
- From: Husam Zakaria