[gameprogrammer] poly fill
- From: "Alan Wolfe" <alan.wolfe@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sat, 31 Mar 2007 09:34:23 -0700
Hey guys,
I've been given the task of taking a generic polygon and filling it.
The polygon is described as a set of lines and may be concave or
convex, but one thing that is nice is that it's garaunteed not to
cross over itself.
I read up a way to do this with scan lines but unfortunately I have to
use 3d graphics primitives (qauds, triangle fans etc) to fill in this
polygon, so I can't do it that way :P
Does anyone have any clues on how to do this?
Thanks!
Alan
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