[gameprogrammer] poly fill

Hey guys,

I've been given the task of taking a generic polygon and filling it.

The polygon is described as a set of lines and may be concave or
convex,  but one thing that is nice is that it's garaunteed not to
cross over itself.

I read up a way to do this with scan lines but unfortunately I have to
use 3d graphics primitives (qauds, triangle fans etc) to fill in this
polygon, so I can't do it that way :P

Does anyone have any clues on how to do this?

Thanks!
Alan

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