[gameprogrammer] placing an object behind another
- From: Luo Hei <luo_hei@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 08 May 2008 07:57:55 -0400
Im trying to implement two view modes in my game, a primary isometric
like view and an optional 3rd person view. Im using ogre, which
represents the node orientation as a quaternion. I want to place the
camera node behind the character node, but I dont know how to calculate
what is "bahind". According to a reply in Ogre forums I must use the
inverse of the direction vector, but there is no way to get the
direction, as I said Ogre just provides node orientation as a Quaternion.
Can somebody give me an idea?
--
What one fool can do, another can.
Silvanus P. Thompson
______________________________________________
LLama Gratis a cualquier PC del Mundo.
Llamadas a fijos y móviles desde 1 céntimo por minuto.
http://es.voice.yahoo.com
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- Follow-Ups:
- [gameprogrammer] Re: placing an object behind another
- From: Bob Pendleton
Other related posts:
- » [gameprogrammer] placing an object behind another
- » [gameprogrammer] Re: placing an object behind another
- [gameprogrammer] Re: placing an object behind another
- From: Bob Pendleton