[gameprogrammer] Re: pingin'
- From: Jake Briggs <jakbri@xxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 24 Jan 2008 09:46:05 +1300
Chris Nystrom wrote:
O
Meaning the client updates its positions as well as it can, but when
it receives an official update from the server, then it repositions
objects based on the new canonical information.
"canonical" - perfect word for it :)
Whatever works is right. :)
Well, I haven't actually implemented this myself....
--
Jacob Briggs
Systems Engineer
Core Technology Limited
Level 1, NZX Centre
11 Cable Street
Wellington
Phone +64 4 801 2252
--
object doAnythingConceivable(string whatToDo, object whatToDoItWith) { .....
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- References:
- [gameprogrammer] pingin'
- From: Yasser Gonzalez Soto
- [gameprogrammer] Re: pingin'
- From: Jake Briggs
- [gameprogrammer] Re: pingin'
- From: Chris Nystrom
Other related posts:
- » [gameprogrammer] pingin'
- » [gameprogrammer] Re: pingin'
- » [gameprogrammer] Re: pingin'
- » [gameprogrammer] Re: pingin'
- » [gameprogrammer] Re: pingin'
- » [gameprogrammer] Re: pingin'
- » [gameprogrammer] Re: pingin'
- » [gameprogrammer] Re: pingin'
- » [gameprogrammer] Re: pingin'
- » [gameprogrammer] Re: pingin'
- » [gameprogrammer] Re: pingin'
- » [gameprogrammer] Re: pingin'
O Meaning the client updates its positions as well as it can, but when it receives an official update from the server, then it repositions objects based on the new canonical information.
Whatever works is right. :)
- [gameprogrammer] pingin'
- From: Yasser Gonzalez Soto
- [gameprogrammer] Re: pingin'
- From: Jake Briggs
- [gameprogrammer] Re: pingin'
- From: Chris Nystrom