[gameprogrammer] Re: perspective correction
- From: Szasz Pal <space@xxxxxxxxxxxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 08 Apr 2005 08:43:03 +0300
> OTOH, depending on the phone, the number of tris and so on you might
> want to just do perspective correct rendering all the time. If you are
> doing something like an interior walk around kind of game you might just
> want to use some of the tricks from the original DOOM.
Well, it's basicaly in space. I needed one animation when the space ship
takes off, hence he goes through a tunnel, and there is the need for
perspective correction.
I was thinking to use perspective correction only for bigger triangles
(> 16x16 for example) and for those whose z coordinates are close enough.
--
Best regards,
Szasz Pal
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Space Software Studio
http://www.spacesoftwarestudio.com
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