[gameprogrammer] Re: perspective correction

> OTOH, depending on the phone, the number of tris and so on you might
> want to just do perspective correct rendering all the time. If you are
> doing something like an interior walk around kind of game you might just
> want to use some of the tricks from the original DOOM.
Well, it's basicaly in space. I needed one animation when the space ship 
takes off, hence he goes through a tunnel, and there is the need for 
perspective correction.

I was thinking to use perspective correction only for bigger triangles 
(> 16x16 for example) and for those whose z coordinates are close enough.

-- 
Best regards,
Szasz Pal
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Space Software Studio
http://www.spacesoftwarestudio.com


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