[gameprogrammer] perspective correction
- From: Szasz Pal <space@xxxxxxxxxxxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 07 Apr 2005 16:26:47 +0300
Hi!
I'm working on some simple 3d engine for symbian phones.
I made a very simple method to draw a textured triangle, however it's
ugly due to the need of perspective correction.
What is the best way to implement it?
I think in the old days I read that quake implemented perspective
correction only for the n-th pixel. That means that when rendering a
scan line from the triangle it recalculated the texture coordinates at
every n-th pixel, and for teh rest it interpollated?
Thanks in advance for the info!
--
Best regards,
Szasz Pal
----------------
Space Software Studio
http://www.spacesoftwarestudio.com
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