[gameprogrammer] passing pointer to array
- From: Christoph Harder <shadowomf@xxxxxxxx>
- To: maillinglist@xxxxxxxxxxxxx:gameprogrammer <gameprogrammer@xxxxxxxxxxxxx>
- Date: Mon, 29 Oct 2007 19:59:49 +0100
Hello,
I'm currently writing a mergesort for school (yes i know nothing
directly related to gamedev but maybe you can help) and got a bit confused.
I have a pointer (in the main-function): int *numbers = 0;
a function for reading int values from a file:
int fileToArray(std::string filename, int *numbers, int &len);
in the function i allocate memory for the numbers:
numbers = new int[len];
I want to use both the length and the numbers in the main function,
but when I try to print them i get either an exeption, or the memory
adresse:
for(int i = 0; i < len; ++i){
std::cout<<numbers[i]; //exeption
//std::cout<<&numbers[i]; //strange output (propably the adresses)
}
This is how i call the function:
if(fileToArray(filelist[fi], numbers, len))
{...}
Can anybody please tell me what I have done wrong?
Thanks in advance
Christoph
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