[gameprogrammer] Re: openglHow

Do you need to draw transparent objects last, to ensure that "hidden" objects are taken into account by GL? (If you see what I mean).

Steve


Alan Wolfe wrote:
hey Yasser

after you get GL blend working, using an alpha of 1.0 will be opaque
(can't see through it) and 0.0 will be fully transparent (can't see it
at all) and 0.5 will be half way between.

I think it's possible to set it up in such a way where that's reversed
but if i recall correctly thats the default behaviour (:

On 4/26/07, Yasser Gonzalez <yassergs@xxxxxxxxxxxxxxx> wrote:
When I use glColor4f function how I make tranarent shapes???

The alpha parameter must greater than 0 or less????


---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html




---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html









---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: