[gameprogrammer] Re: online server, propagating changes
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 13 Nov 2006 14:51:48 -0600
On Mon, 2006-11-13 at 15:30 -0500, Roger D Vargas wrote:
> Yes, I dont know the exact term to define it. What I need to do is the
> following:
>
> if X starts walking:
> notify all entities in visible range
>
> Not just "walking", but any state change or action, like X starts
> attacking Y, or changes armor, equips a new weapon, etc.
You need to use something like a quadtree or a bsptree so that you can
quickly find the entities that are close enough to need to be notified.
Then, you need to send a message (call a method) that tells them of the
change.
Bob Pendleton
>
> Alan Wolfe escribió:
> > I didn't even consider that he might not be talking about propogating
> > data across a network but now that you mention it, that might be exactly
> > what he's trying to do.
> >
> > Can you give some more info on what you are trying to accomplish Roger? (:
> >
> > On 11/13/06, *Matthew Weigel* <unique@xxxxxxxxxxx
> > <mailto:unique@xxxxxxxxxxx>> wrote:
> >
> > Roger D Vargas wrote:
> > > Im working in an online rpg project in my spare time, but I stilll
> > > havent figured out an algorithm to propagate entity changes to
> > nearby
> > > entities. Also I have no idea about what terms to use to google.
> > > Can somebody pooint me to some resource about this?
> >
> > Sounds like either data replication, or a neural network?
> > --
> > Matthew Weigel
> > hacker
> > unique@xxxxxxxxxxx <mailto:unique@xxxxxxxxxxx>
> >
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> >
> >
> >
>
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- References:
- [gameprogrammer] online server, propagating changes
- From: Roger D Vargas
- [gameprogrammer] Re: online server, propagating changes
- From: Matthew Weigel
- [gameprogrammer] Re: online server, propagating changes
- From: Alan Wolfe
- [gameprogrammer] Re: online server, propagating changes
- From: Roger D Vargas
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- » [gameprogrammer] Re: online server, propagating changes
- » [gameprogrammer] Re: online server, propagating changes
- » [gameprogrammer] Re: online server, propagating changes
- [gameprogrammer] online server, propagating changes
- From: Roger D Vargas
- [gameprogrammer] Re: online server, propagating changes
- From: Matthew Weigel
- [gameprogrammer] Re: online server, propagating changes
- From: Alan Wolfe
- [gameprogrammer] Re: online server, propagating changes
- From: Roger D Vargas