[gameprogrammer] Re: online server, propagating changes
- From: Matthew Weigel <unique@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 13 Nov 2006 14:44:10 -0600
Roger D Vargas wrote:
> Yes, I dont know the exact term to define it. What I need to do is the
> following:
>
> if X starts walking:
> notify all entities in visible range
>
> Not just "walking", but any state change or action, like X starts
> attacking Y, or changes armor, equips a new weapon, etc.
Sounds like what you want is a partitioning scheme so that you don't
have to notify *everyone* in the game of every event, just events that
might effect them.
Obviously, you also don't want to calculate who is in visual range of
whom. I'm pretty sure it's partitioning schemes that you want to study.
--
Matthew Weigel
hacker
unique@xxxxxxxxxxx
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- References:
- [gameprogrammer] online server, propagating changes
- From: Roger D Vargas
- [gameprogrammer] Re: online server, propagating changes
- From: Matthew Weigel
- [gameprogrammer] Re: online server, propagating changes
- From: Alan Wolfe
- [gameprogrammer] Re: online server, propagating changes
- From: Roger D Vargas
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- » [gameprogrammer] Re: online server, propagating changes
- » [gameprogrammer] Re: online server, propagating changes
- [gameprogrammer] online server, propagating changes
- From: Roger D Vargas
- [gameprogrammer] Re: online server, propagating changes
- From: Matthew Weigel
- [gameprogrammer] Re: online server, propagating changes
- From: Alan Wolfe
- [gameprogrammer] Re: online server, propagating changes
- From: Roger D Vargas