[gameprogrammer] Re: online server, propagating changes
- From: Roger D Vargas <luo_hei@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 13 Nov 2006 15:30:55 -0500
Yes, I dont know the exact term to define it. What I need to do is the
following:
if X starts walking:
notify all entities in visible range
Not just "walking", but any state change or action, like X starts
attacking Y, or changes armor, equips a new weapon, etc.
Alan Wolfe escribió:
I didn't even consider that he might not be talking about propogating
data across a network but now that you mention it, that might be exactly
what he's trying to do.
Can you give some more info on what you are trying to accomplish Roger? (:
On 11/13/06, *Matthew Weigel* <unique@xxxxxxxxxxx
<mailto:unique@xxxxxxxxxxx>> wrote:
Roger D Vargas wrote:
> Im working in an online rpg project in my spare time, but I stilll
> havent figured out an algorithm to propagate entity changes to
nearby
> entities. Also I have no idea about what terms to use to google.
> Can somebody pooint me to some resource about this?
Sounds like either data replication, or a neural network?
--
Matthew Weigel
hacker
unique@xxxxxxxxxxx <mailto:unique@xxxxxxxxxxx>
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- [gameprogrammer] online server, propagating changes
- From: Roger D Vargas
- [gameprogrammer] Re: online server, propagating changes
- From: Matthew Weigel
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- » [gameprogrammer] Re: online server, propagating changes
Roger D Vargas wrote:
> Im working in an online rpg project in my spare time, but I stilll
> havent figured out an algorithm to propagate entity changes to
nearby
> entities. Also I have no idea about what terms to use to google.
> Can somebody pooint me to some resource about this?
Sounds like either data replication, or a neural network?
--
Matthew Weigel
hacker
unique@xxxxxxxxxxx <mailto:unique@xxxxxxxxxxx>
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
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- [gameprogrammer] Re: online server, propagating changes
- From: Charlie Lobo
- [gameprogrammer] Re: online server, propagating changes
- From: Matthew Weigel
- [gameprogrammer] Re: online server, propagating changes
- From: Bob Pendleton
- [gameprogrammer] online server, propagating changes
- From: Roger D Vargas
- [gameprogrammer] Re: online server, propagating changes
- From: Matthew Weigel
- [gameprogrammer] Re: online server, propagating changes
- From: Alan Wolfe