[gameprogrammer] Re: online server, propagating changes

Yes, I dont know the exact term to define it. What I need to do is the following:

if X starts walking:
   notify all entities in visible range

Not just "walking", but any state change or action, like X starts attacking Y, or changes armor, equips a new weapon, etc.

Alan Wolfe escribió:
I didn't even consider that he might not be talking about propogating data across a network but now that you mention it, that might be exactly what he's trying to do. Can you give some more info on what you are trying to accomplish Roger? (: On 11/13/06, *Matthew Weigel* <unique@xxxxxxxxxxx <mailto:unique@xxxxxxxxxxx>> wrote:

    Roger D Vargas wrote:
     > Im working in an online rpg project in my spare time, but I stilll
     > havent figured out an algorithm to propagate entity changes to
    nearby
     > entities. Also I have no idea about what terms to use to google.
     > Can somebody pooint me to some resource about this?

    Sounds like either data replication, or a neural network?
    --
    Matthew Weigel
    hacker
    unique@xxxxxxxxxxx <mailto:unique@xxxxxxxxxxx>

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