[gameprogrammer] Re: online server, propagating changes

I didn't even consider that he might not be talking about propogating data
across a network but now that you mention it, that might be exactly what
he's trying to do.

Can you give some more info on what you are trying to accomplish Roger? (:

On 11/13/06, Matthew Weigel <unique@xxxxxxxxxxx> wrote:

Roger D Vargas wrote:
> Im working in an online rpg project in my spare time, but I stilll
> havent figured out an algorithm to propagate entity changes to nearby
> entities. Also I have no idea about what terms to use to google.
> Can somebody pooint me to some resource about this?

Sounds like either data replication, or a neural network?
--
Matthew Weigel
hacker
unique@xxxxxxxxxxx

---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html



Other related posts: