[gameprogrammer] Re: online server, propagating changes

Roger D Vargas wrote:
> Im working in an online rpg project in my spare time, but I stilll
> havent figured out an algorithm to propagate entity changes to nearby
> entities. Also I have no idea about what terms to use to google.
> Can somebody pooint me to some resource about this?

Sounds like either data replication, or a neural network?
-- 
 Matthew Weigel
 hacker
 unique@xxxxxxxxxxx

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