[gameprogrammer] Re: online server, propagating changes

hmm... "data replication" might be a term to check out.

replication is the term that's used for keeping data synchronized between
databases so you might get some hits that way.


On 11/13/06, Roger D Vargas <luo_hei@xxxxxxxx> wrote:

Im working in an online rpg project in my spare time, but I stilll
havent figured out an algorithm to propagate entity changes to nearby
entities. Also I have no idea about what terms to use to google.
Can somebody pooint me to some resource about this?

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