[gameprogrammer] Re: online server, propagating changes
- From: "Alan Wolfe" <alan.wolfe@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 13 Nov 2006 10:18:46 -0800
hmm... "data replication" might be a term to check out.
replication is the term that's used for keeping data synchronized between
databases so you might get some hits that way.
On 11/13/06, Roger D Vargas <luo_hei@xxxxxxxx> wrote:
Im working in an online rpg project in my spare time, but I stilll
havent figured out an algorithm to propagate entity changes to nearby
entities. Also I have no idea about what terms to use to google.
Can somebody pooint me to some resource about this?
--
http://dsgp.blogspot.com | Linux, programación, juegos
Have no place I can be since I found Serenity
But you can't take the sky from me
______________________________________________
LLama Gratis a cualquier PC del Mundo.
Llamadas a fijos y móviles desde 1 céntimo por minuto.
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- References:
- [gameprogrammer] online server, propagating changes
- From: Roger D Vargas
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- » [gameprogrammer] Re: online server, propagating changes
- » [gameprogrammer] Re: online server, propagating changes
Im working in an online rpg project in my spare time, but I stilll havent figured out an algorithm to propagate entity changes to nearby entities. Also I have no idea about what terms to use to google. Can somebody pooint me to some resource about this? -- http://dsgp.blogspot.com | Linux, programación, juegos Have no place I can be since I found Serenity But you can't take the sky from me ______________________________________________ LLama Gratis a cualquier PC del Mundo. Llamadas a fijos y móviles desde 1 céntimo por minuto. http://es.voice.yahoo.com --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- [gameprogrammer] online server, propagating changes
- From: Roger D Vargas