[gameprogrammer] Re: (no subject)
- From: Ross T <ross_is_the_best@xxxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Wed, 1 Jul 2009 17:43:24 +0000
Hey Julian,
How exactly are you creating the new project and how are you adding the class
files to it?
Ross
> Date: Tue, 30 Jun 2009 23:37:49 -0400
> CC:
> To: gameprogrammer@xxxxxxxxxxxxx
> From: me@xxxxxxxxxxxxxxxxx
> Subject: [gameprogrammer] Re: (no subject)
>
>
> Ops typo in last message- i meant "failed to load" not failed to lose haha
>
> -Julian
>
> -----Original Message-----
> From: "tommy crayon" [ionovitch@xxxxxxxxx]
> Date: 06/30/2009 10:24 PM
> To: gameprogrammer@xxxxxxxxxxxxx
> Subject: Re: [gameprogrammer] Re: (no subject)
>
> anyone from the houston area with program skills looking to get involved with
> a potentially excellent earner RSVP ionovitch@xxxxxxxxx
>
> --- On Tue, 6/30/09, Dominic McDonnell <telarau@xxxxxxxxxxxx> wrote:
>
> From: Dominic McDonnell <telarau@xxxxxxxxxxxx>
> Subject: [gameprogrammer] Re: (no subject)
> To: gameprogrammer@xxxxxxxxxxxxx
> Date: Tuesday, June 30, 2009, 5:55 PM
>
>
> Make a file called stdafx.h and leave it empty.
>
> put the following line at the top of your c++ file:
>
> #include "stdafx.h"
>
> add a new c++ file to your project called stdafx.cpp and add the line above
> to it.
>
> See if that works. Another way of getting around this problem is to open the
> properties of your project (Project menu->properties) and select
> Configuration Properties->C/C++->Precopiled Headers, then set Create/Use
> Precompiled Headers to Not Using Precompiled Headers
>
> Hope this helps
>
> Dominic McDonnell
>
>
>
> ----- Original Message ----
> From: Julian Stanley <me@xxxxxxxxxxxxxxxxx>
> To: gameprogrammer@xxxxxxxxxxxxx
> Sent: Wednesday, 1 July, 2009 8:27:41 AM
> Subject: [gameprogrammer] Re: (no subject)
>
> Thanks,
> But it didn't work, or I didn't interpret it right. What I did is made a new
> project, and made sure it was empty, then I put in this code ( I know the
> basics to C++, and I was doing a tutorial that leads you to more game-based
> programing, but of course it starts off like everything with the basic hello
> world, but this one is a little different then the norm)
> #include <stdio.h> // include the standard input/output header file
>
> void main(void) // our program starts here
> {
> printf("Hello World!"); // print "Hello World!" into the console
> return; // return void to windows
> }
>
> Nothing wrong with the code. Also note after i made the project I made a new
> .cpp file to put the code in. I then cleaned the project, and also when that
> did not work, i cleaned solution, but neither worked.
>
> Failed to load and parse the manifest. The system cannot find the file
> specified.
>
> I looked this up on the internet (the main error) and most people say it just
> fixes itself with time and restarts.....I've restarted multiple times and
> waited a month or two (entertaining myself with game maker) but it still wont
> work :(.
>
> Thanks,
> Julian
>
>
> -----Original Message-----
> From: "ukasz Pasek" [lukasz.pasek@xxxxxxxxxxx]
> Date: 06/30/2009 03:30 PM
> To: gameprogrammer@xxxxxxxxxxxxx
> Subject: Re: [gameprogrammer] Re: (no subject)
>
> Try to make a new project - clean project - without precompiled headers.
> If it will not help you write again :)
>
> > Date: Tue, 30 Jun 2009 15:17:25 -0400
> > CC:
> > To: gameprogrammer@xxxxxxxxxxxxx
> > From: me@xxxxxxxxxxxxxxxxx
> > Subject: [gameprogrammer] (no subject)
> >
> >
> > Hi,
> >
> > I am trying to get microsoft visual C++ (2008 express) working, but it
> > always gives me this error every time I build it. I have tried cleaning
> > solution, restarting my computer, and I have waited like a month and it
> > still gives me the same error, any suggestions?
> >
> > 1>------ Build started: Project: consoletestagain, Configuration: Debug
> > Win32 ------
> > 1>Compiling...
> > 1>consoletestagain.cpp
> > 1>c:\users\hp\documents\visual studio
> > 2008\projects\consoletestagain\consoletestagain\consoletestagain.cpp(8) :
> > fatal error C1010: unexpected end of file while looking for precompiled
> > header. Did you forget to add '#include "stdafx.h"' to your source?
> > 1>Build log was saved at "file://c:\Users\HP\Documents\Visual Studio
> > 2008\Projects\consoletestagain\consoletestagain\Debug\BuildLog.htm"
> > 1>consoletestagain - 1 error(s), 0 warning(s)
> > ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
> > -Julian
> >
> > ---------------------
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