[gameprogrammer] Re: my game from uni
- From: Josh Stewart <aek@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 23 Jun 2006 08:45:26 +0800
look out for the really cheesy intro movie and credits :)
-Js
Jake Briggs wrote:
That looks really cool - I am at work so I haven't played it yet....
Josh Stewart wrote:
Hey guys,
My recent uni project has just finished and I thought I'd share it
with you (im studying Games Technology postgrad part time).
It was a 4 man team developing over 13 weeks part time.
We had to write an engine and game and it uses fmod, opengl, amoung
other things.
It supports Milkshape3D models, MD2, Geomippmapped terrain,
multitexturing, lua scripted NPCs, pixel shaded water effects, scene
management, XML driven level data, and other things im forgetting im
sure :)
The document has a better summary probably.
http://aek.bur.st/Rebel_Conflict/
I think it still needs a bit of work, to iron out some bugs. The
audio tutorial (spoken by me) will explain your objectives and
controls :D
Cheers,
Josh Stewart
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That looks really cool - I am at work so I haven't played it yet....
Josh Stewart wrote:
Hey guys,
My recent uni project has just finished and I thought I'd share it with you (im studying Games Technology postgrad part time).
It was a 4 man team developing over 13 weeks part time.
We had to write an engine and game and it uses fmod, opengl, amoung other things.
It supports Milkshape3D models, MD2, Geomippmapped terrain, multitexturing, lua scripted NPCs, pixel shaded water effects, scene management, XML driven level data, and other things im forgetting im sure :)
The document has a better summary probably.
http://aek.bur.st/Rebel_Conflict/
I think it still needs a bit of work, to iron out some bugs. The audio tutorial (spoken by me) will explain your objectives and controls :D
Cheers,
Josh Stewart
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- [gameprogrammer] Re: my game from uni
- From: Josh Stewart
- [gameprogrammer] my game from uni
- From: Josh Stewart
- [gameprogrammer] Re: my game from uni
- From: Jake Briggs