[gameprogrammer] Re: math for 3d programming
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 22 Jan 2006 15:13:40 -0600
On Sat, 2006-01-21 at 21:53 -0600, Chris Nystrom wrote:
> On 1/21/06, Roger D Vargas <luo_hei@xxxxxxxx> wrote:
> >
> > I forgot to say I cant buy books.
>
> Google turns up some good links:
>
> http://chortle.ccsu.edu/VectorLessons/vectorIndex.html
> http://www.whisqu.se/per/docs/math.htm
> http://www.rickw3d.com/
> http://gpwiki.org/index.php/Category:Math
>
> Chris
Thanks Chris!
Folks, when someone asks a question like this, how about starting a page
on the gameprogrammer.com wiki and posting links and answers there? Over
time we would develop a really complete set of answers to the questions.
Bob Pendleton
>
> --
> E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>
> Blog: http://newio.blogspot.com/
> AIM: nystromchris
>
>
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- References:
- [gameprogrammer] math for 3d programming
- From: Roger D Vargas
- [gameprogrammer] Re: math for 3d programming
- From: Dominic McDonnell
- [gameprogrammer] Re: math for 3d programming
- From: Roger D Vargas
- [gameprogrammer] Re: math for 3d programming
- From: Chris Nystrom
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