[gameprogrammer] Re: math for 3d programming

You could try the book reveiws on gamedev.net.

Dominic McDonnell

Roger D Vargas wrote:

Im looking for some references for basic math required to create a simple 3rd person view engine. Preferably, oriented to game programming, so I dont have to adapt the coordinate system to right handed coordinate system and re-think all formulas again.



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