[gameprogrammer] Re: mapping numbers to colors
- From: "Alan Wolfe" <atrix2@xxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Thu, 2 Dec 2004 14:25:30 -0800
Thank you so much! (:
it looks like each color is a degree on a circle...just divide 360 by the
number of groups i got and bam, i got my colors :P
thanks a ton what an awesome solution! (:
----- Original Message -----
From: "Stephane Marchesin" <stephane.marchesin@xxxxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Thursday, December 02, 2004 2:21 PM
Subject: [gameprogrammer] Re: mapping numbers to colors
> Alan Wolfe wrote:
>
> >sounds like what im looking for, whats HSV?
> >
> The HSV color space is another way of representing colors. Instead of
> having red, green and blue components, you have hue, saturation and value.
> Well, google digs up lots of information on this, for example the
> wikipedia page :
> http://en.wikipedia.org/wiki/HSV_color_space
>
> Similarly, you'll find the hsv to rgb conversion algorithm and code
> quite easily.
>
> Stephane
>
>
>
>
>
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- References:
- [gameprogrammer] mapping numbers to colors
- From: Alan Wolfe
- [gameprogrammer] Re: mapping numbers to colors
- From: Stephane Marchesin
- [gameprogrammer] Re: mapping numbers to colors
- From: Alan Wolfe
- [gameprogrammer] Re: mapping numbers to colors
- From: Stephane Marchesin
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- From: Alan Wolfe
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- From: Stephane Marchesin
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