[gameprogrammer] Re: loading images in OpenGL without blending
- From: Robbert de Groot <zekaric@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 23 Jun 2005 15:09:37 -0400 (EDT)
Either include a 'gutter' around the tiles, a technique that is used
when when mip mapping, or don't use the transitioning/blending. You
may be able to avoid it a little by insetting the edges of the uv map
but I wouldn't think so. gutter is about the only sure way to avoid
the problem.
--- Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> Hey everyone,
>
> I'm making a 2d side scroller in opengl and i have several images
> that
> are just grids of sprites.
>
> With the "blending" that opengl does to smooth out pixelated art,
> frames tend to blend into eachother a little bit so when i want to
> draw 1 frame of a character, off to an edge it will have a faint
> line
> from the next character over.
>
> Does anyone know how to turn off this image blending so that it
> keeps
> it more pixel accurate? In this case also i want to keep the
> pixelated look (:
>
> I've checked google, asked on irc etc but so far no luck
>
>
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- [gameprogrammer] Re: loading images in OpenGL without blending
- From: Olof Bjarnason
- [gameprogrammer] loading images in OpenGL without blending
- From: Alan Wolfe