[gameprogrammer] loading images in OpenGL without blending

Hey everyone,

I'm making a 2d side scroller in opengl and i have several images that
are just grids of sprites.

With the "blending" that opengl does to smooth out pixelated art,
frames tend to blend into eachother a little bit so when i want to
draw 1 frame of a character, off to an edge it will have a faint line
from the next character over.

Does anyone know how to turn off this image blending so that it keeps
it more pixel accurate?  In this case also i want to keep the
pixelated look (:

I've checked google, asked on irc etc but so far no luck


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