[gameprogrammer] loading images in OpenGL without blending
- From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 23 Jun 2005 10:03:01 -0700
Hey everyone,
I'm making a 2d side scroller in opengl and i have several images that
are just grids of sprites.
With the "blending" that opengl does to smooth out pixelated art,
frames tend to blend into eachother a little bit so when i want to
draw 1 frame of a character, off to an edge it will have a faint line
from the next character over.
Does anyone know how to turn off this image blending so that it keeps
it more pixel accurate? In this case also i want to keep the
pixelated look (:
I've checked google, asked on irc etc but so far no luck
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