[gameprogrammer] Re: job field security
- From: grant hallman <unilogic@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 31 Aug 2004 03:27:19 -0400
At 08:37 AM 30-08-04 -0700, you wrote:
>That is really an excellent article and as always an excellent response
>by Bob. I'm in such a situation now - a small company with very high
>quality programmers (except one guy who is horrible but friends with the
>boss).
>
>I've been thinking about quitting because I'm not appreciated for the
>work I do here here. But if I go the bottom will fall out of the
>company because I wrote or modified half the engine and almost all the game.
>
>How do you find the balance, when you don't have the cash to spend on
>mediocre programmers but don't want the risk of your star programmers
>leaving and ruining the company? (I'm actually asking)
You cut them in on a piece of the action. And i don't mean shares or
optins, not in a privately-held company. I mean part ownership in the IP
rights, and share of the revenue stream.
grant
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- References:
- [gameprogrammer] Re: job field security
- From: Bob Pendleton
- [gameprogrammer] job field security
- From: tristan drago
- [gameprogrammer] Re: job field security
- From: grant hallman
- [gameprogrammer] Re: job field security
- From: Bob Pendleton
- [gameprogrammer] Re: job field security
- From: Kevin Jenkins
- [gameprogrammer] Re: job field security
- From: Chris Nystrom
- [gameprogrammer] Re: job field security
- From: Adilson Oliveira
- [gameprogrammer] Re: job field security
- From: Chris Nystrom
- [gameprogrammer] Re: job field security
- From: Adilson Oliveira
- [gameprogrammer] Re: job field security
- From: Chris Nystrom
- [gameprogrammer] Re: job field security
- From: Kevin Jenkins
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