[gameprogrammer] Re: job field security
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: Gameprogrammer Mailing List <gameprogrammer@xxxxxxxxxxxxx>
- Date: Mon, 30 Aug 2004 19:15:59 -0500
On Mon, 2004-08-30 at 14:54, Chris Nystrom wrote:
> On Mon, 30 Aug 2004 09:40:24 -0500, Bob Pendleton <bob@xxxxxxxxxxxxx> wrote:
> >
> > If you want to reduce risk you have to reduce the number of "key" people
> > in the organization. You can't have one person, or even a small group of
> > people who can kill the company by quiting or dying on the freeway on
> > the way to work.
>
> I wonder if good management could mitigate this. I mean if you just
> lucked in to hiring
> someone really good, then perhaps not. But if you were seeking to
> identify only the
> very best, then perhaps you could find more? Especially if you were a
> genius friendly
> company with a good work environment.
Every company I have worked for prided themselves on doing exactly that.
Companies do try to do what you describe.
>
> Also, perhaps those who had potential could be groomed into becoming
> key members?
> Basically hire at all levels, but with an eye for who could possibly
> progress into being a
> key genius level member, and then follow trhough on helping them get
> the training and
> experience to get there.
Yep, companies pride themselves on doing that.
>
> > Programmers who are both really good programmers and who are able to
> > keep their eye on the business are so rare that you just can't count on
> > getting any of them for your business.
>
> This would seem like an obvious opportunity to me. If one were to
> major in programming
> and minor in business and were able to add some expereince in both
> fields to your book
> learning, then you would be a very valuable employee.
Yep, especially after you have some experience in a specific company.
>
> Chris
Bob Pendleton
--
+--------------------------------------+
+ Bob Pendleton: writer and programmer +
+ email: Bob@xxxxxxxxxxxxx +
+ blog: www.Stonewolf.net +
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- References:
- [gameprogrammer] job field security
- From: tristan drago
- [gameprogrammer] Re: job field security
- From: grant hallman
- [gameprogrammer] Re: job field security
- From: Bob Pendleton
- [gameprogrammer] Re: job field security
- From: Kevin Jenkins
- [gameprogrammer] Re: job field security
- From: Chris Nystrom
- [gameprogrammer] Re: job field security
- From: Adilson Oliveira
- [gameprogrammer] Re: job field security
- From: Chris Nystrom
- [gameprogrammer] Re: job field security
- From: Adilson Oliveira
- [gameprogrammer] Re: job field security
- From: Chris Nystrom
- [gameprogrammer] Re: job field security
- From: Bob Pendleton
- [gameprogrammer] Re: job field security
- From: Chris Nystrom
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- » [gameprogrammer] Re: job field security
- » [gameprogrammer] Re: job field security
- » [gameprogrammer] Re: job field security
- » [gameprogrammer] Re: job field security
- » [gameprogrammer] Re: job field security
- » [gameprogrammer] Re: job field security
- [gameprogrammer] job field security
- From: tristan drago
- [gameprogrammer] Re: job field security
- From: grant hallman
- [gameprogrammer] Re: job field security
- From: Bob Pendleton
- [gameprogrammer] Re: job field security
- From: Kevin Jenkins
- [gameprogrammer] Re: job field security
- From: Chris Nystrom
- [gameprogrammer] Re: job field security
- From: Adilson Oliveira
- [gameprogrammer] Re: job field security
- From: Chris Nystrom
- [gameprogrammer] Re: job field security
- From: Adilson Oliveira
- [gameprogrammer] Re: job field security
- From: Chris Nystrom
- [gameprogrammer] Re: job field security
- From: Bob Pendleton
- [gameprogrammer] Re: job field security
- From: Chris Nystrom