[gameprogrammer] Re: job field security

That is really an excellent article and as always an excellent response 
by Bob.  I'm in such a situation now - a small company with very high 
quality programmers (except one guy who is horrible but friends with the 
boss).

I've been thinking about quitting because I'm not appreciated for the 
work I do here here.  But if I go the bottom will fall out of the 
company because I wrote or modified half the engine and almost all the game.

How do you find the balance, when you don't have the cash to spend on 
mediocre programmers but don't want the risk of your star programmers 
leaving and ruining the company?  (I'm actually asking)


> The issue of programmer productivity only address one small part of the
> equation. It ignores the risk side of the equation and the control side
> of the equation. 
> 
> If you want to reduce risk you have to reduce the number of "key" people
> in the organization. You can't have one person, or even a small group of
> people who can kill the company by quiting or dying on the freeway on
> the way to work.


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