[gameprogrammer] Re: job field security
- From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 30 Aug 2004 08:37:01 -0700
That is really an excellent article and as always an excellent response
by Bob. I'm in such a situation now - a small company with very high
quality programmers (except one guy who is horrible but friends with the
boss).
I've been thinking about quitting because I'm not appreciated for the
work I do here here. But if I go the bottom will fall out of the
company because I wrote or modified half the engine and almost all the game.
How do you find the balance, when you don't have the cash to spend on
mediocre programmers but don't want the risk of your star programmers
leaving and ruining the company? (I'm actually asking)
> The issue of programmer productivity only address one small part of the
> equation. It ignores the risk side of the equation and the control side
> of the equation.
>
> If you want to reduce risk you have to reduce the number of "key" people
> in the organization. You can't have one person, or even a small group of
> people who can kill the company by quiting or dying on the freeway on
> the way to work.
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- [gameprogrammer] Re: job field security
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- [gameprogrammer] Re: job field security
- From: grant hallman
- [gameprogrammer] job field security
- From: tristan drago
- [gameprogrammer] Re: job field security
- From: grant hallman
- [gameprogrammer] Re: job field security
- From: Bob Pendleton
- [gameprogrammer] Re: job field security
- From: Kevin Jenkins
- [gameprogrammer] Re: job field security
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- [gameprogrammer] Re: job field security
- From: Chris Nystrom
- [gameprogrammer] Re: job field security
- From: Adilson Oliveira
- [gameprogrammer] Re: job field security
- From: Chris Nystrom
- [gameprogrammer] Re: job field security
- From: Bob Pendleton