[gameprogrammer] Re: j2me button mapping

alexandros mouzakidis wrote:
Have anyone of you any idea about how can i detect if the cancel button pressed???????????????

Depends on the handset. Try overriding Canvas.keyPressed(), record the value received somewhere, like a text log or on the screen, and see what value you get when the key is pressed. Then hard-wire that value into your code for that handset. J2ME API does not specify a keyPressed() value for cancel buttons, but most handsets deliver one anyway. If you are not getting keyPressed() events, try adding a Command of type CANCEL or BACK to the Displayable; then, you may have to use a CommandListener or you may then be able to get keyPressed(). Sometimes a cancel button automatically gets mapped to the CANCEL/BACK Command, if any.


Peter M


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