[gameprogrammer] Re: issues with Calculating texture coordinates
- From: "Gautam Narain" <gautam_n_@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 02 Jun 2006 09:44:48 +0530
Hi,
In the most simple case this will be alright. But I am looking at how those
values are calculated. Yes for a simple triangle its as simple as this -
just put 0,0, and 1, 1 and 0,1 etc appropriately. But lets say I had a 3d
model with 100 vertices and I wanted to calcluate the texture coordinates
then how would I do it ?
Hence I was looking at http://www.gameprogrammer.com/6-text.html and PCGPE.
Thanks
Gautam
[gameprogrammer] Re: issues with Calculating texture coordinates
* From: "Olof Bjarnason" <olof.bjarnason@xxxxxxxxx>
* To: gameprogrammer@xxxxxxxxxxxxx
* Date: Thu, 1 Jun 2006 15:14:03 +0200
if you just want to stretch the texture over the triangle in the
simplest, most basic way, just type something like
glTexCoord2f(0,0); // (0,0) is the top-left corner of texture
glVertex3f(0,0,-10);
glTexCoord2f(1,0); // (1,0) is the top-right corner of texture
glVertex3f(0,1,-10);
glTexCoord3f(1,1); // (1,1) is the bottom-right corner of texture
glVertex3f(1,1,-10);
good luck
/Olof
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[gameprogrammer] Re: issues with Calculating texture coordinates
* From: "Olof Bjarnason" <olof.bjarnason@xxxxxxxxx> * To: gameprogrammer@xxxxxxxxxxxxx * Date: Thu, 1 Jun 2006 15:14:03 +0200
if you just want to stretch the texture over the triangle in the simplest, most basic way, just type something like
glTexCoord2f(0,0); // (0,0) is the top-left corner of texture glVertex3f(0,0,-10);
glTexCoord2f(1,0); // (1,0) is the top-right corner of texture glVertex3f(0,1,-10);
glTexCoord3f(1,1); // (1,1) is the bottom-right corner of texture glVertex3f(1,1,-10);
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- [gameprogrammer] Re: issues with Calculating texture coordinates
- From: Nick Howes
- [gameprogrammer] Re: issues with Calculating texture coordinates
- From: Nick Howes
- [gameprogrammer] Re: issues with Calculating texture coordinates
- From: Olof Bjarnason
- [gameprogrammer] Linux _findfirst equivalent
- From: Kevin Jenkins