[gameprogrammer] Re: isometric view in 3D
- From: "Juan Ignacio Albanesi" <jalbanesi@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 20 Dec 2007 16:44:45 -0300
Hi,
maybe you are experimenting the gimbal lock effect, you can use this
camera implementation to avoid it [1]
Saludos
[1]
http://www.ogre3d.org/wiki/index.php/Creating_a_simple_first-person_camera_system
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- References:
- [gameprogrammer] isometric view in 3D
- From: Roger D. Vargas
Other related posts:
- » [gameprogrammer] isometric view in 3D
- » [gameprogrammer] Re: isometric view in 3D
- [gameprogrammer] isometric view in 3D
- From: Roger D. Vargas