[gameprogrammer] isometric view in 3D
- From: "Roger D. Vargas" <luo_hei@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 20 Dec 2007 12:32:59 -0500
Has somebody deal with the problem of implementing an isometric like
view in Ogre or some other 3d engine?
I have achieved a look very close to old style games like Fallout, but I
have a small problem. I want to provide camera rotation besides
scrolling. With ogre it is trivial, I have a target node and a camera
node. The camera node tracks target node, so I just have to rotate or
translate target to get camera rotation and scrolling. The problem is
that I thought that the correct camera angle for iso view was 45
degrees, so I placed my camera at x,y,z, with y==z, but I found that
such setup places the rotation point in some place on upper screen
border instead of the screen center. if I reduce z, then the view
becomes less isometric and more top-down like. Also tried approaching
the camera but then I ran into troubles with near clip distance.
Can somebody give me an idea?
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