[gameprogrammer] Re: geforce mx440

On Sunday 26 November 2006 20:51, Damien A wrote:
> From the Cedega Troubleshooting Guide at
> http://downloads.transgaming.com/files/cedega_troubleshooting_5.2.htm
>l

Yes I found out similar facts.
This is one more reason to make benchmarking routines for games or other 
speed critical GL apps. This way one will really know the HW potential.

> GeForce,
>       GeForce2, GeForce4 MX, and GeForce4 Go series cards: While the
>       drivers for these cards do support the ARB_vertex_program extension,
>       these cards do not have hardware support for vertex programs and as
>       such they are emulated in software by the driver, resulting in very
>       poor performance. It is STRONGLY recommended that Fixed Programs be
>       disabled for these cards.



> ----- Original Message ----
> From: Sami Näätänen <sn.ml@xxxxxxxxxxxx>
> To: gameprogrammer@xxxxxxxxxxxxx
> Sent: Saturday, November 25, 2006 11:12:28 PM
> Subject: [gameprogrammer] Re: geforce mx440
>
> On Saturday 25 November 2006 16:26, Damien A wrote:
> > The Geforce 2/4 MX cards support vertex shading in software as they
> > are DX7-based cards..  Hardware-based vertex-shading is in the
> > Geforce 3/4 Ti and newer cards.
>
> In fact GeForce 2/4 MX cards support ARB_vertex_program after driver
> release 40. It also seams that all of these cards support
> ARB_vertex_shader from driver release 60 onwards.
>
> None of these support ARB_fragment_programs or ARB_fragment_shaders
> though.
>
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