[gameprogrammer] Re: gameprogrammer Digest V4 #5
- From: "Alan Wolfe" <alan.wolfe@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 9 Jan 2007 11:11:03 -0800
Hey Bob,
"I would never hire someone as a game programmer who is not interested
enough in the field to have written a game"
what if they have a bunch of half finished projects that use diff
things like oct trees, height maps, physics simulations and random
other techniques but don't actually have a full or completed game,
what would be your take on that?
On 1/9/07, Bob Pendleton <bob@xxxxxxxxxxxxx> wrote:
On Tue, 2007-01-09 at 10:09 +0100, Latimerius wrote:
> On Mon, Jan 08, 2007 at 01:59:39PM -0600, Bob Pendleton wrote:
>
> > It could also be that the game industry is a lot younger in Europe than
> > in the US. Ten, or fifteen years ago game companies would hire people
> > based on skills without requiring them to have done a complete game.
>
> I beg to differ. If you look it up you'll notice major hits coming from
> European studios roughly since the end of 80's. I'd estimate that
> videogame industry is probably 3-5 years younger in Europe than in the
> U.S. That doesn't mean much considering that the industry is +/- 25
> years old now and considering the huge rate of adoption of new things in
> the industry.
Ah, I didn't know.
>
> If you meant that the game industry in Europe is *smaller*, then I'd
> agree. I don't think that there ever were as many developers and
> devteams in Europe as in the U.S.
That is not what I was talking about.
>
> > There are other major differences between the US and Europe. As I
> > understand it, it is very difficult to fire or layoff people in Europe.
> > That means the people doing the hiring are taking a very long view of
> > someone when they hire them.
>
> That's absolutely true, it's difficult to layoff people here. But that
> would, as you note, mean that the interview should be more thorough.
> Yet, complete games don't seem to be required here.
Yes, more thorough, because the employer takes a longer view of the
employee. When hiring for the longer term you look for what the person
can learn to do. When hiring for the short term you look for what the
person can do *right now*.
>
> I think it's probably more a question of culture than pragmatism. I can
> name tens of great game programmers I know who never focused on
> finishing small games, and I could argue that in a team of 30
> programmers, none of them does anything resembling finishing a clone of
> a simple game.
I don't know a single game programmer who did not do a number of small
games.
>
> And I'm sure that you can produce numerous examples of great game
> programmers that *did* finish their simple games, and show how finishing
> simple games made them great.
Crawford and Carmack come immediately to mind :-)
>
> I guess you can do it both ways.
I suppose so... But, I would never hire someone as a game programmer who
is not interested enough in the field to have written a game. Just as I
would not hire a database programmer who had never written a database
application.
Bob Pendleton
>
> latimerius
>
>
> ---------------------
> To unsubscribe go to http://gameprogrammer.com/mailinglist.html
>
>
>
--
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+ email: Bob@xxxxxxxxxxxxx +
+ web: www.GameProgrammer.com +
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+ nutrient info on 7,000+ common foods +
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- Follow-Ups:
- [gameprogrammer] Re: gameprogrammer Digest V4 #5
- From: David Olofson
- [gameprogrammer] Re: gameprogrammer Digest V4 #5
- From: Bob Pendleton
- References:
- [gameprogrammer] Re: gameprogrammer Digest V4 #5
- From: mutahhir hayat
- [gameprogrammer] Re: gameprogrammer Digest V4 #5
- From: Bob Pendleton
- [gameprogrammer] Re: gameprogrammer Digest V4 #5
- From: Alan Wolfe
- [gameprogrammer] Re: gameprogrammer Digest V4 #5
- From: Latimerius
- [gameprogrammer] Re: gameprogrammer Digest V4 #5
- From: Bob Pendleton
- [gameprogrammer] Re: gameprogrammer Digest V4 #5
- From: Latimerius
- [gameprogrammer] Re: gameprogrammer Digest V4 #5
- From: Bob Pendleton
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- » [gameprogrammer] Re: gameprogrammer Digest V4 #5
- » [gameprogrammer] Re: gameprogrammer Digest V4 #5
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- » [gameprogrammer] Re: gameprogrammer Digest V4 #5
- » [gameprogrammer] Re: gameprogrammer Digest V4 #5
- » [gameprogrammer] Re: gameprogrammer Digest V4 #5
- » [gameprogrammer] Re: gameprogrammer Digest V4 #5
- » [gameprogrammer] Re: gameprogrammer Digest V4 #5
- » [gameprogrammer] Re: gameprogrammer Digest V4 #5
On Tue, 2007-01-09 at 10:09 +0100, Latimerius wrote:
> On Mon, Jan 08, 2007 at 01:59:39PM -0600, Bob Pendleton wrote:
>
> > It could also be that the game industry is a lot younger in Europe than
> > in the US. Ten, or fifteen years ago game companies would hire people
> > based on skills without requiring them to have done a complete game.
>
> I beg to differ. If you look it up you'll notice major hits coming from
> European studios roughly since the end of 80's. I'd estimate that
> videogame industry is probably 3-5 years younger in Europe than in the
> U.S. That doesn't mean much considering that the industry is +/- 25
> years old now and considering the huge rate of adoption of new things in
> the industry.
Ah, I didn't know.
>
> If you meant that the game industry in Europe is *smaller*, then I'd
> agree. I don't think that there ever were as many developers and
> devteams in Europe as in the U.S.
That is not what I was talking about.
>
> > There are other major differences between the US and Europe. As I
> > understand it, it is very difficult to fire or layoff people in Europe.
> > That means the people doing the hiring are taking a very long view of
> > someone when they hire them.
>
> That's absolutely true, it's difficult to layoff people here. But that
> would, as you note, mean that the interview should be more thorough.
> Yet, complete games don't seem to be required here.
Yes, more thorough, because the employer takes a longer view of the
employee. When hiring for the longer term you look for what the person
can learn to do. When hiring for the short term you look for what the
person can do *right now*.
>
> I think it's probably more a question of culture than pragmatism. I can
> name tens of great game programmers I know who never focused on
> finishing small games, and I could argue that in a team of 30
> programmers, none of them does anything resembling finishing a clone of
> a simple game.
I don't know a single game programmer who did not do a number of small
games.
>
> And I'm sure that you can produce numerous examples of great game
> programmers that *did* finish their simple games, and show how finishing
> simple games made them great.
Crawford and Carmack come immediately to mind :-)
>
> I guess you can do it both ways.
I suppose so... But, I would never hire someone as a game programmer who
is not interested enough in the field to have written a game. Just as I
would not hire a database programmer who had never written a database
application.
Bob Pendleton
>
> latimerius
>
>
> ---------------------
> To unsubscribe go to http://gameprogrammer.com/mailinglist.html
>
>
>
--
+--------------------------------------+
+ Bob Pendleton: writer and programmer +
+ email: Bob@xxxxxxxxxxxxx +
+ web: www.GameProgrammer.com +
+ www.Wise2Food.com +
+ nutrient info on 7,000+ common foods +
+--------------------------------------+
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- [gameprogrammer] Re: gameprogrammer Digest V4 #5
- From: David Olofson
- [gameprogrammer] Re: gameprogrammer Digest V4 #5
- From: Bob Pendleton
- [gameprogrammer] Re: gameprogrammer Digest V4 #5
- From: mutahhir hayat
- [gameprogrammer] Re: gameprogrammer Digest V4 #5
- From: Bob Pendleton
- [gameprogrammer] Re: gameprogrammer Digest V4 #5
- From: Alan Wolfe
- [gameprogrammer] Re: gameprogrammer Digest V4 #5
- From: Latimerius
- [gameprogrammer] Re: gameprogrammer Digest V4 #5
- From: Bob Pendleton
- [gameprogrammer] Re: gameprogrammer Digest V4 #5
- From: Latimerius
- [gameprogrammer] Re: gameprogrammer Digest V4 #5
- From: Bob Pendleton