[gameprogrammer] Re: gameprogrammer Digest V4 #5

Hi,

  I'm a newbie to the whole games development scenario. However, i've been
inspirated and played games since i was very young. Being good at computers
from the start, I thot i'd make a career out of it. Now, I have a bachelors
degree in Computer science, with a good solid programming ability. I'm
working in a place for the past three years that is basically interested in
developing simulations of certain physical systems. But, i've been thinking
of switching to game development since its why i came to working on
computers in the first place. I'm a pretty resourceful programmer and
problem solver, so i tend to believe i'll be able to fare well in this
industry (just like every driver believes he's a good driver :) ). Now, the
problems are as follows:

1. I've got very little experience with games.
I've read up a good lot and i'm not bad with openGL. Recently i developed an
AI that could play scrabble. Also been working on SDL, some 2D vector
graphics based UI development engine, and a basic raytracing engine. Also
working on a physics model for racing sims.

2. I don't know what experience and the sort of projects i should have under
my belts before i start job hunting
3. I dont live in a country that has a lot of game development houses, so
where would it be most feasible to start job hunting.


So, there are a lot of people out there who have probably been in my
situation and if they could, i'd really like some help with this. If you
could tell me certain broad areas of projects that i could undertake that
would look nice on my CV and preferably find me a job.. I'd be grateful.
BTW, i'm "hoping" to find a job by the end of this year. :P And i've got
some time off, and i dont mind tough projects, but i'd like to be sure that
my efforts are being directed.

Thanks.
MT

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