[gameprogrammer] Re: game taking up a lot of cpu when minimized
- From: Biswanath Das <biswanath.che@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 26 Apr 2009 09:14:58 +0530
Dear Alan,
Check your message loop. It might not be the normal loop that is there in
Win32 project.
Regards
Biswanath Das
On Sun, Apr 26, 2009 at 8:51 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> ok so i think this is a fairly common problem, cause i hit it before when
> working on a project with some other people but i dont remember how it was
> solved....
>
> im makin a game on the windows platform in directx, and when my game window
> is obscured or it's minimized, etc, it eats up a ton of cpu.
>
> i'm guessing it's because vsync isn't there to slow it down (since nothing
> is being rendered) but im not sure.
>
> When a d3d error of D3DERR_DEVICELOST is returned, i have it sleep for
> 500ms before going to the next game loop. I thought that was the fix for
> this problem but im finding that i am NEVER getting the device lost error
> when minimizing or the window is obscured.
>
> anyone know how to handle this issue?
>
> Thanks!
> Alan
>
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