[gameprogrammer] Re: game design
- From: "Triston O'Connor" <tris@xxxxxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Mon, 31 May 2004 18:14:46 +1000
You're probably best off getting a game like Unreal or Quake and playing
around with the level editing tools they provide for them. That way you'll
get a basic understanding of what can be done and how they do it at a high
level.
T.
-----Original Message-----
From: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Jeremy Raven
Sent: Monday, 31 May 2004 2:32 PM
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] game design
Hi,
I am a graphic designer learning to use Maya5 on my Mac. I would really
like to create my own game one day but at the moment need to know the
workings of how to do this. I have heard that you can use game engines
so that they can run your game instead of having to design the
mechanics yourself. Once I have mastered Maya, and create a 3D world,
how then do I use a game engine to run it so that I could play a
level? Where do I get an engine from? I know it is not as simple as all
that but if you can put me on the right path for starters, I can do the
rest.
Thanks!!
Jeremy
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- References:
- [gameprogrammer] game design
- From: Jeremy Raven
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- From: Jeremy Raven