[gameprogrammer] Re: fluid body armor

I remember about a decade ago, they were investigating the composition of
spider webs in order to build a better shock absorption system in body ar=
mor
as well as for nets and such.
All of these ideas are getting creative stories, game features rolling in=
 my
mind.  Too bad I'm at work, lol.

Thanks,
Jason.

-----Original Message-----
From: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx]On Behalf Of Roger D. Vargas
Sent: Friday, April 30, 2004 4:32 PM
To: Game programmer list
Subject: [gameprogrammer] Re: fluid body armor


El vie, 30-04-2004 a las 19:29, Marco Alvarado escribi=C3=B3:
> > it will come up. The gist was that when a projectile
> > hits the liquid it immediately solidifies (within a
> > millisecond or less) and stops the projectile. They
>
> But with bullets speeding at 1220 m/s (and faster),
> you would need an armor 1.22 meters wide to stop a
> bullet. What a technology! As I said we do need
> education, specially on Math. That would make the
> world better. ;)
Maybe the idea is that liquids modifies projectile trajectory. Some
specially dense fluid might almost stop a bullet. Well, maybe Im wrong.
Anyway, I prefer a more traditional armor.
--
Roger D. Vargas
Linux User: 180787
"Object-oriented programming is an exceptionally bad idea which could
only have originated in California."
- E.W. Dijkstra

-- Attached file included as plaintext by Ecartis --
-- File: signature.asc
-- Desc: Esta parte del mensaje =3D?ISO-8859-1?Q?est=3DE1?=3D firmada


-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.2.2 (GNU/Linux)

iD8DBQBAkuH79WBvDFYPr7URAl9UAJ9BWfZAOb6Ti7EydYS7D+ESNrQuzACfb617
FrylAIuqccGZlA+MPVaaxas=3D
=3Dx+a1
-----END PGP SIGNATURE-----





Other related posts: