[gameprogrammer] Re: fluid body armor
- From: "Jason Clark" <jclark@xxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Fri, 30 Apr 2004 16:55:13 -0700
Marco,
While I can appreciate that war is something you feel very strongly about,
these interjections have ceased to be amusing, but, please do respond to the
messages when you have something to contribute! I would hate to miss out on
some important information you were sharing because I have to filter your
responses as spam.
Thanks,
Jason
-----Original Message-----
From: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx]On Behalf Of Marco Alvarado
Sent: Friday, April 30, 2004 4:29 PM
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Re: fluid body armor
> it will come up. The gist was that when a projectile
> hits the liquid it immediately solidifies (within a
> millisecond or less) and stops the projectile. They
But with bullets speeding at 1220 m/s (and faster),
you would need an armor 1.22 meters wide to stop a
bullet. What a technology! As I said we do need
education, specially on Math. That would make the
world better. ;)
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- References:
- [gameprogrammer] Re: fluid body armor
- From: Marco Alvarado
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- » [gameprogrammer] Re: fluid body armor
- » [gameprogrammer] Re: fluid body armor
- [gameprogrammer] Re: fluid body armor
- From: Marco Alvarado