[gameprogrammer] Re: fluid body armor
- From: "Roger D. Vargas" <roger@xxxxxxxxxxx>
- To: Game programmer list <gameprogrammer@xxxxxxxxxxxxx>
- Date: Fri, 30 Apr 2004 19:32:11 -0400
El vie, 30-04-2004 a las 19:29, Marco Alvarado escribió:
> > it will come up. The gist was that when a projectile
> > hits the liquid it immediately solidifies (within a
> > millisecond or less) and stops the projectile. They
>
> But with bullets speeding at 1220 m/s (and faster),
> you would need an armor 1.22 meters wide to stop a
> bullet. What a technology! As I said we do need
> education, specially on Math. That would make the
> world better. ;)
Maybe the idea is that liquids modifies projectile trajectory. Some
specially dense fluid might almost stop a bullet. Well, maybe Im wrong.
Anyway, I prefer a more traditional armor.
--
Roger D. Vargas
Linux User: 180787
"Object-oriented programming is an exceptionally bad idea which could
only have originated in California."
- E.W. Dijkstra
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- [gameprogrammer] Re: fluid body armor
- From: Jason Clark
- [gameprogrammer] Re: fluid body armor
- From: Marco Alvarado