[gameprogrammer] Re: fluid body armor
- From: "Roger D. Vargas" <roger@xxxxxxxxxxx>
- To: Game programmer list <gameprogrammer@xxxxxxxxxxxxx>
- Date: Fri, 30 Apr 2004 19:04:03 -0400
El vie, 30-04-2004 a las 18:41, Keith Emery escribió:
> I don't have the link but I saw the story too on the Drudge report. If you
> search for "armor" I am sure it will come up. The gist was that when a
> projectile hits the liquid it immediately solidifies (within a millisecond or
> less) and stops the projectile. They have so far tried it with arrows and a
> few other things and are planning to test it with bullets. They made it sound
> like its greatest uses would be in vehicles and in the sleeves of protective
> clothing for law enforcement because it retains its flexibility unti it is
> struck. Pretty cool.
> I saw the story a day or two ago I think.
The curious thing is that i imagined a similar thing years ago for a
sci-fi story i was writing.
--
Roger D. Vargas
Linux User: 180787
"Object-oriented programming is an exceptionally bad idea which could
only have originated in California."
- E.W. Dijkstra
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- References:
- [gameprogrammer] fluid body armor
- From: Keith Emery
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- » [gameprogrammer] Re: fluid body armor
- » [gameprogrammer] Re: fluid body armor
- » [gameprogrammer] Re: fluid body armor
- » [gameprogrammer] Re: fluid body armor
- [gameprogrammer] fluid body armor
- From: Keith Emery